prop_air_sechut_01

ch_prop_parking_hut_2

prop_parking_hut_2b

prop_parking_hut_2

prop_air_taxisign_01a

prop_air_taxisign_02a

lf_house_19_

db_apart_01_

lf_house_18_

db_apart_06
basegame
GTAV-Legacy
Survival
Roleplay
Building Items (Work)
Buildings (Work)
Concrete
Metal
Felz
Plaster
Glass
Metal: Solid Medium
Metal: Hollow Small
Metal: Hollow Medium
Metal: Corrugated Iron
Felz: Roof
Plaster: Solid
Metal: Particle (Electrified)
Glass: Bulletproof
Glass: Shoot Through
Size Big
Silver
White
Gray
Black
Light Source
Scriptable
Texture Variation
Online-Version 1.00
Fragment
Breakable Glass
Embedded Collision
External Texture
LOD Distance: Few (under 250)
No created in world
Normal Texture
Diffuse texture
Specular Texture
Dimmed light intensity
Constant flashing
Light Point
Time Controlled: 0:00 AM to 6:59 AM, 7:00 PM to 11:59 PM
Time Controlled: 0:00 AM to 6:59 AM, 9:00 PM to 11:59 PM
Responsive Object
Fixed for Navigation
Uses Ambient Scale
Base Game
Release Sep 2013